If you have any problems with it, please let me know Added Stardew Valley expansion map under custom layouts.Added Stardew Valley merchandise shop banner.Thanks Stefanie Carter for reporting this. If you wish to read more about the technical side of this, you can do so here on Medium Finally did the RethinkDB to MySQL migration.You can still view all of it by clicking the "Show more" link at the bottom of this box. You can get to the list by pledging Made visible changelog shorter. Big thanks to Karel Eding for creating the design and Upload.Farm guys for letting to use their renders. Removed the need of sending me the saveGame file for custom map.We're having a test period with SDV Discord to see if there is enough interest for the planner channel.Changed bee-hive highlighting to match the game (It's awkward now, I know), more info from the wiki.Once this is ready, planner will have 1:1 exact placement information Thanks In talks with a modder from the Stardew Discord to get a mod for extracting exact restriction areas for any maps (including custom ones). Big thanks to Zola from #modding Stardew Discord for getting me the correct background image Added Farm Extended map layout by Forkmaster.Still only using one ad space but you might see different ones over the course of next few months. SMAPI should release the data layer exporting soon, then I can update all official maps to have the same restrictions as the game does! Added: Fish pond, All four giant crops, Meteorite, Coffee, Tea, Rice, Deluxe Scarecrow, Mushroom tree, Brick floor, Wood chipper, workbench, mini-jukebox, desert obelisk.When selecting modded map, render options are now hidden to cause less confusion.All of them also have restriction layer data Also added four new modded maps: OmniFarm, Capitalist Dream 2, Bigger Standard Farm and More Space Forest.Restriction rework also enables the planner to easily have this information available for custom (modded) maps as well so expect any new maps to also include restriction information.This will be fixed once SMAPI gets a new layer for this. Placeable objects restriction layer is still not 100% accurate, but it's very close.All placeable objects are now using separate restriction layer instead of tillable.
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